Roping straight to the whip-point saves some more time, as well as avoiding fighting the shotgun-guy. Huge time-saver: Rolling over to the platform saves the whole business of getting out of the water and jumping to it. The following whippings were OK, but he steps over the broken wall-section which can (randomly) be avoided. Bypassing the enemies and whipping the first gap went well, although the wallhug could have been just a *tad* more to the left. A bit long and some nicely random shortcuts scattered about.Ĭutting the rope and elbowing the guy went smoothly (a rare occurrence), as well as the rolling off the crates, which kept the speed up.
Since the machete can't be selected with numbers for some reason, and I don't have three hands to select it with arrow keys, I "used" the vines for it. Jumping gaps *then* whipping is faster (and not just cool) since you keep moving. Dropped off the next edge 'cause jumping is difficult to aim and I saved some health, and it wouldn't have been faster. As you can see, rolling over the jump saved me the catching-the-edge-and-pulling-up animation. Ran and jumped around the first water fountain to save the corner. Rolled over the gap since you skip the tiny animation of Indy hitting his shins on the edge. Fell into the stream instead of jumping over it, but you travel about as fast on the ground as in a jump, so it doesn't really matter. Jumped the low edges, as it's faster than stepping over them. Apparently it's in the Load Menu or something. Overwrote existing game 'cause it's faster than deleting and starting anew.And I couldn't figure out how, as well.
I was wrong.Īfter a few months, and only a *few* thousand level attempts, my mind began to fray and as I wrote it reflected that descent into madness, all remains of straightforward, or even coherent, disappeared. Available in four qualities: low/normal/high/insane quality DivX.Īs I started this speedrun, ignorant of the pains and horrors to come, I wrote it with the intent that you could read what I did and why, while making brief jokes to break up what would be a straightforward and boring comments file.
#INDIANA JONES AND THE EMPERORS TOMB SWIM CONTROLS PLUS#
Speed run of Indiana Jones and the Emperor's Tomb, done in 58 segments across 10 files plus ending, completed on March 13 2006.